![]() When you enter the staircase corridor, sprint as fast as you can to the crates mid-way down the stairs. Once you're done, Bypass the exit door and continue onwards across the walkway (where Jack reminisces) and through the hallway to another staircase corridor. Head for the exit door, but instead of going through it, turn right to go into a side-area with this sitting on a desk. When all's quietened down, head for the door at the far end of the room that serves as the exit, but before Bypassing it. If you're taking heavy damage, take cover and let your shields refill, and don't hesitate to use a Medi-Gel here if your party is getting hammered. Try to take out their more powerful Krogan forces first before dealing with the lesser Vorcha. At first they'll attack from the front and right-hand sides (and the catwalk above), but once you down the opening wave, three more Vorcha will attack from the windows to the left, so be ready for that. Head down the stairs into the next room, but immediately take cover: you'll get into a fight with Vorcha and a Krogan. 500 Refined Element Zero - When you get to the two red Varren mid-way down the stairs, go through the door to their left, where you'll find this box of Eezo.Once it's over, head through the door and down the stairs. Here you can reply with "Maybe there was more to it" for +2 Paragon Points or "Or not" for +2 Renegade Points. Things here don't add up for Jack: according to her, she started the riot rather than joined it. On the other side of this corridor will be a Security Console whose logs you can Open. Straight through the next door after the above conversation, look to your left to spot this Med Kit on a pile of boxes. There's no Morality Points here, so feel free to move on. This is where Jack honed her biotic skills, being shocked for hesitating and rewarded with narcotics when she attacked. Examine it to Talk to Jack, who'll explain what the barricades were for: a makeshift arena, where the guards and facility operators would pit kids against each other in brutal battles. There's no cover here and they'll charge right at you, so you'll need to lay on them and keep your distance.Īs you progress further into this room, you'll spot an Old Blood Stain on the ground. Here you'll be attacked by a pack of Varren. Once you're done, turn around and head forward towards the far end of the area. This should lead you to a dead-end with this crate between two giant metal pods. In this open area, make a wide right-hand U-turn around the tree in the middle of the area. The next room will be a wide-open area, apparently where Jack escaped the building. When you turn it off, Jack will have a comment to make before you move on. ![]() Head down the walkway and then find a Security Console, where an old hologram of a man in armor will talk about what they did here. Turn around and head through the Door into the next room. The Locked Terminal will be here on the right-hand wall. As soon as you come inside, head forward and then go right around the corner to a dead-end. There's nothing to find up here, so immediately head down the catwalk in front of you and enter the interior, where Jack will comment on what the pods were used for. The shuttle will then land on the roof of the facility. You don't have to scan the planet or work some other magic you'll be able to land on it straight-away. When you arrive in the Dakka system, head for the planet Pragia, the second planet orbiting the star. To get there, chart a course to the Nubian Expanse, located in the most Eastern point of the Milky Way. The facility is located on a planet called Pragia. Here, you can reply with "Let's go" at any time for +2 Paragon Points, or with "Leave it behind you" for +2 Renegade Points. In the files Jack accessed, she found information about where the facility is: Pragia. At this, you can reply with either "I'll confront them" for +2 Paragon Points or "Cerberus is different now" for +2 Renegade Points. As she explains, Jack was experimented on, tortured and regularly mistreated, resulting in incredible biotic powers and an immense chip on her shoulder. ![]() At the outset, say "Make it quick" for +2 Renegade Points. Upon talking to her, Jack tells Shepard about her past, her childhood locked up in a Cerberus facility. In case you can't find her, she's in the lowest part of the ship, the Sub Deck under Engineering. Once you've done that, complete any Mission, DLC or N7 Side Quest and Jack will want to speak with you. To unlock this quest, you'll need to have completed the Horizon Mission and then spoken to both Jacob and Miranda to unlock their Loyalty Missions.
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